Combined output — 75% HGR + 25% HGR2
Static compositeConversion results
- RGB error (RMSE)
- —
- YUV objective / px
- —
- Convert time
- —
- Processing
- —
- Output pages
- 2 × 8 KB
Pixel inspector
Source image / live camera
280 × 192HGR
75% duty / $2000HGR2
25% duty / $4000Interpretation
The core optimizer runs in WebAssembly by default (with a JavaScript alternative) and chooses two legal HGR byte streams jointly for the selected duty cycle. Each pixel's displayed color is decoded from its own byte phase bit and neighboring pixel bits, including transitions between bytes. The static preview and PNG use the weighted mix duty × HGR_RGB + (1 − duty) × HGR2_RGB by default, reconstructed from the actual exported HGR bytes.
WebGL displays a repeating 3:1 sequence at 75/25 or 1:1 at 50/50, with two pairs of GPU textures so newly converted camera frames replace both pages on a single animation callback. This is a display-rate preview, not a raster/Vaporlock hardware emulator. A browser or display below 120 Hz cannot present 120 unique frames per second; the preview adapts to the measured refresh rate and reports its achieved rate. The static PNG export always uses the selected duty ratio.